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QUESTS

Daily and weekly quests, Tiered Trials and the quest tracker.

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Quests pay you for things you already do on the server: catching, battling, mining, farming and more. Open the quest menu with /quest (or /quests, /daily, /weekly or /story). It has four sections: Story, Tiered Trials, Daily Tasks and Weekly Hunts. Quests work the same way on the Pixelmon and Cobblemon servers.

DAILY QUESTS

Daily Tasks give you a new set of quests every day. The board holds five quests. Three are open from the start, the fourth unlocks once you have completed 21 daily quests in total, and the fifth once you have completed 42. Daily quests expire at 00:00 UTC, and the new set appears the next time you open /quest.

The Daily Tasks board with five quests: Tide Foray and Bramble Rounds at Medium, Reel and Cast at Hard, and two finished Easy quests, each with its objective, progress bar and rewards.

WEEKLY QUESTS

Weekly Hunts are larger goals that last a week. The board works like the daily one: five quests, three open from the start, the fourth after 15 completed weekly quests and the fifth after 30. Weekly quests reset every Monday at 00:00 UTC.

A Quest Reroll Voucher lets you pick one of your daily or weekly quests and swap it for a different one. Store rank kits include them (see kits).

QUEST DIFFICULTY

Every daily and weekly quest rolls a difficulty: Easy, Medium, Hard, Expert or Legendary. Harder quests ask for more and pay more. The more quests of a type you have completed, the more often the harder ones show up.

  • Daily · all Easy at first. Medium quests start at 25 completed dailies, Hard at 75, Expert at 150 and Legendary at 500. From 1,200 completed dailies the odds are 5% Easy, 25% Medium, 40% Hard, 20% Expert and 10% Legendary.
  • Weekly · 80% Easy and 20% Medium at first. Hard quests start at 10 completed weeklies, Expert at 25 and Legendary at 50. From 200 completed weeklies the odds are 3% Easy, 20% Medium, 37% Hard, 25% Expert and 15% Legendary.

TIERED TRIALS

Tiered Trials are long quest chains built around one activity. Finishing a quest in a trial gives you the next one in the chain. There are seven trials: Mining, Farming, Catcher, Shiny Catcher, Battler, Apricorn and Breeder.

The Tiered Trials page listing all seven trials, with Catcher, Battler and Apricorn active and three of three trial slots in use.
  • Starting a trial · open Tiered Trials, pick one and press Set As Active Trial. You can have up to three trials active at once.
  • The chain page · shows every quest in the trial in blocks of 10, with your current step marked.
  • Abandoning · press Abandon Trial, then Confirm Abandon, to free the slot. Quests you already completed in that trial stay completed; only progress on the current quest is cleared. Press Resume Trial later to pick up where you left off.

THE QUEST TRACKER

Tick the box next to a quest in /quest to pin it to the tracker, a list of objectives on the right side of your screen that updates as you make progress. You can pin up to 15 quests. The tracker shows three at a time and lists the rest as "and N more". A finished quest stays on the tracker for a few seconds so you can see it complete, then drops off. Story quests pin themselves when you get them.

QUEST REWARDS

Each quest lists its rewards in the menu before you start it. Rewards marked with a bullet are guaranteed, and rewards marked with ? are a chance roll. The rewards depend on the quest's difficulty, so a Legendary quest pays more than an Easy one. Rewards are paid out when you complete the quest.

TIPGuilds have their own daily and weekly quest boards, opened from the guild menu. See the guilds guide.

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